We need to talk about Pokémon Go. In
case you haven’t looked at the news lately, Pokémon Go has taken over
everything. Here at the Alberta Museums Association office, we are not immune
from the excitement, and as a staff we have discussed it in many ways. Some of
us fell hard for the nostalgia of a favourite childhood game adapted for today.
Others madly googled “what is Pokémon Go?”. We discussed the obvious safety
concerns, as news stories erupted about the chaos ensuing from people wandering
around staring at their phones and not looking where they are going. And of
course, we watched with interest as museums around the world started buzzing
about Pokémon in and around their buildings.
Technically,
I am a Millennial, but I was a little too old to be drawn into Pokémon when it arrived
in North America in the 1990s. My limited knowledge was picked up second hand
from my younger brother’s obsession – when he got a dog for his tenth birthday, he named her Eevee (after a Pokémon). However, the rapid spread of the
app, even in Canada where it is not officially available yet [edit: as of today, it is available
Canada-wide!], is fascinating. The augmented reality aspect of the app has
brought a game out of the basement and into public spaces. As a public
historian, I am especially interested in the implications and possibilities for
museums when people start visiting museums and other heritage sites in search
of elusive Pokémon.
Two camps
have already emerged in the museum world in relation to Pokémon Go; those
encouraging people to visit by showing off which Pokémon can be found at their
museum, and those politely asking people to refrain from catching Pokémon at
their museum.
The first
camp is typified by groups and museums already heavily engaged with social
media and technology. Museum Hack has jumped on Pokémon Go as a tool to get people into museums with the tagline
“Gotta visit ‘em all” (a play on the Pokémon tagline of “Gotta catch ‘em all”),
that works for the target demographic the app will bring into museums: the
elusive Millennial. Pokémon
Go has the potential to bring in swarms of Millennials looking for Pokémon to
catch, and as a result, a good number of museums are using their own social media
accounts to draw attention to the Pokémon that can be found in and around their
institutions.
Whether or
not museums are encouraging these users, they are getting them. Pokémon
fanatics are showing up at museums, just as they are at parks, churches, malls,
cemeteries, and other public places. This causes problems for museums that fall
in the second camp and do not want visitors catching Pokémon in the galleries
for a variety of reasons. One of the first museums to come out discouraging the
use of the app within a site was, logically, the Holocaust Museum in Washington DC. This museum has politely asked visitors to refrain from taking selfies in the
past and is now asking visitors to refrain from catching Pokémon during their
visit – a request rooted in the
reflective and somber nature of the subject matter on display at the museum. It
is similar to calls from the Arlington Cemetery for visitors to stop catching Pokémon
out of respect for the people buried there. These responses to Pokémon Go raise
an important question for museums to consider when deciding to engage with this app:
- Does the activity encouraged by the app complement and respect the subject matter of our institution?
Museums are
experiencing an increase in visitors due to Pokémon Go; what remains to be seen
is if these visitors will return without the promise of a virtual Pokémon to
take home. The ability of museums to use the app as a means to create repeat
visitors or a tool for audience development is unclear at this early stage. The
longevity of interest in the app is also unknown at this point. Pokémon Go
could develop a loyal following of users if it is maintained and updated
regularly. However, it could also be a flash in the pan, a viral hit that gets
high user numbers for a short time and then disappears from popular culture
(anyone remember Pogs?). If the app develops a strong, long-term following,
akin to social media platforms like Facebook, Instagram, and Twitter, then it
could be worth it for museums to integrate it into programming and exhibitions.
It could, under these circumstances, become a tool for audience development and
a way to encourage repeat visitors. However, we can’t predict if this app will
maintain its current popularity for years to come. With this in mind I would
like to pose this question for comment:
- Given the variable lifespan of apps and other digital tools, is it worth the investment of time and resources for museums to develop ways of merging this game into exhibitions and programs?
The other
issue is around the nature of Pokémon Go driven visits. Museums strive to demonstrate
their relevance and use by their communities, and often rely on qualitative
data from the number of visitors through the doors, as well as social media
interactions, for these key performance indicators. However, the other area in
which relevance can be measured is less quantitative – through community
engagement and addressing social needs. This aspect of relevance is difficult
to measure, especially because it can take a significant amount of time to see
the full return on engagement and social responsibility work.
Pokémon Go
can be harnessed to increase the hard numbers of visitors to a museum. The
drawback to the boost in qualitative data is that it does not necessarily
reflect an engaged visitor experience. Yes, there are people who will come to
the museum to catch a Pokémon, see something of interest and engage with what
the museum has to offer, but there are others that will visit and only engage
with the app. It is in this tension between increasing numbers and creating a site that engages the community leads to my next questions:
- Should museums embrace a technology that can produce a marked increase in visitorship even if those visits are not sustainable?
- Is it more important to get more people through the door, or to carefully engage with the community to create strong connections and repeat visits?
Lauren Wheeler
Program Lead
Alberta Museums Association
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